I agree with you in that I feel that Crytek - or more precisely the management - seems to run after the hip things (first consoles, then F2P and as a result being late to both), but did you actually follow the subscription model since it's release? Since release Crytek has updated the engine nearly every week, they also…
Hey guys, PolyUnwrapper v2.4 is out. Thank you so much for your feedback. http://www.polytools3d.com/polyunwrapper/ What's New + NEW Load at startup (automatically load when Max starts) + NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+) + NEW Dock/Undock PolyUnwrapper Toolbar + NEW Align…
Although the 3Gb tweak can be useful, it can make your system unstable. In fact, many graphics drivers have severe problems with that. Just consider to switch to a 64-bits OS and CPU. 32 bits is soooooooo 2000... About the lock ups there are some possible causes: 1. Your system in unstable. Just run a 24h MemTest for…
I'm currently stuck on a custom rigging script as I don't know how to design it. I'm working on a custom auto-rigger in Maya, rather simple, that match the requirements of one of my game project. So it's a not a tool dedicated to match every case possible. Before explaining my problem, here is how my script is used : -…
Hey Animax, you mentioned you were drawing the RGB mask in max 2011 and using the shader to display the textures correctly.... I have got this shader working as it should using the mask and the 2 channels, but have no idea how you'd get 2011 rgb mask to update to draw the correct texture from the shader in realtime. I have…
got HL2 for christmas. installed, decrytpted, updated in less than 2hrs on DIAL UP. now.. HL2DM and CSS are another story. stayed on 98 and 99% respectivly for 8hrs or so. they were taking turns downloading little bits at a time. had to tell it to not auto update either of them and then i had to manually start the game to…
Hi Render, maybe you can implement something from this stuff.. I'd like to see transfer of UV from hipoly to lowpoly for example.. missing this :) -- UV Layout-- This program was split off from the Surface Toolkit.... Thanks to the guy who coded the TV drawing routine I'm using.-- please email me at…
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Thanks! Bit of an update- I've addressed some feedback from elsewhere. In this image I'm tackling a couple ideas: breaking up the wall paper, adding molding near the floor, and changing the spacing between the floorboards. I think the molding, while it matches molding elsewhere in the scene, might be a bit too subtle. Thus…