Looks like you need HammUEr. Which is a plugin for UE4 that imports entire BSP levels from Hammer. There are a couple of devs using the hammer edtior to quickly create base level geo and then bringing it to UE4 and working on top of it. Take a look through the work of Joe Wintergreen if you want to get really inspired.…
Hey all! I've just finished producing and publishing a new video tutorial on creating an animated transition effect shader in UE4 for TGA Digital. Check it out! [ame] https://www.youtube.com/watch?v=_vGLVXHEQDQ[/ame] There's also 5 new free video tutorials on ShaderFX for Autodesk Maya on the same YouTube channel. PS. Not…
Kia ora I'm trying to import and use some of the assets I brought via Bridge the UE4 version is 4.17 forced by other plugins and I now get a lovely wee pic at startup [img]http://i.imgur.com/jdyqD33.png[/img] Having disabled the script is there any examples of materials I can use to texture the ground cover type assets…
There's a great series on youtube here: https://youtu.be/0a6OW159Gyc And his thread on UE4 forums: https://forums.unrealengine.com/showthread.php?134195-Unreal-4-Lighting-Academy-or-something-like-that- He walks through his approach on fixing someone else's lighting, and you get to see a lot of his trial and error, along…
Hey guys. I'm currently looking for a way to blend or switch between texture objects in UE4 so I don't have to eat the cost of my UV set up, and what happens after the sampler, every time I need a different texture. I'm assuming there probably won't be a way do operations on a t2d prior to the sampler, but I figured…
Feel like everyone has been jumping on the Substance train and i was still at the station! finally decided to take on a small scene to learn both substance painter and substance designer whilst also learning more about UE4 rendering and lighting :) there are a few more screenshots on my…
Hey guys, I've been working on a Sci Fi Corridor on and off the past few months. I have time to work on it a lot now, so I'll try to get this done soon. My inspiration is mostly Mass Effect, Halo, and various other projects and concept art I've seen here on Polycount. This is a board with some of my references and…
I modeled a dresser in Maya. Right now it is divided in 19 objects. The drawer faces are copy and have their own unique place in the UVs and the knobs and back drawers are instances and are stacked on top of each other in the UVs. I want each drawer to be movable in UE4 and I don't know how to proceed. Should I combine the…
Hi guys ! :smiley: I'm further pursuing my goals to leave a bit hand-painting props asides and learn new stuff. I stumbled quite randomly upon this great concept art by Nebezial from his comic Ravine, and it just stuck in my mind so I decided to gave it a go ! I've been working on this character for quite a while now and…
Hey Guys! I started this environment about two weeks ago. This is my first UE4 project to learn the software and the whole PBR pipeline with Painter. I am really pleased with my progress so far. I tried to do some basic lighting but I have trouble finding a good solution. I hope someone has some nice tips improving the…