Hello, everyone! We are DesOne studio, specializing in art-outsourcing and game development since 2017. We also provide services in graphical style development of your games, applications, artworks and promos. Our studio performs perfectly, timely and at a reasonable price. We treat our every project as the most important…
Hello everyone! Just a quick disclaimer here, this is my first post here on Polycount, but I've been admiring the work I see posted here for a couple of years. I'm looking forward to joining a community like this. Anyway, I've been working on a game series idea off and on for a good 5ish years now and I'm just now getting…
[ QUOTE ] i don't think my chances of being hired would be all that good if i only had stylised things, right? [/ QUOTE ] Not suggesting you should make stylized textures, You should just pick better source. You can still make something extremely interesting AND be realistic. Add dirt, grit, stains. Pick some interesting…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine. Ability…
EDIT: Project finished - Marmoset Viewer and more shots at https://www.artstation.com/artwork/3a4lJ Original topic: Hey everyone! Here is a character I'm currently working on; her name is Lucie and she's your average zombie apocalypse survivor. I originally started it for the artstation challenge but I barely had free time…
Hey Guys! I'm currently available for some work. Here's a link to my complete website and portfolio: https://www.hardhennesy.com/portfolio Please feel free to send me a DM or an E-mail at HardHennesy@gmail.com for my complete resume or some queries. General Stuff about my Work Experience: * Concept Art, Illustration, Model…
So, finally, from starting out knowing practically nothing about modeling (I took 1 class years ago), and even less about texturing, here I am 6 months later and I have just finished my first big project! Woo! I present 14 of my favorite looking swords from the Zelda games. Any comments/critiques would be suuuper…
Hello everyone! I wanted to share my recent project with you. I wanted to improve my modeling/texturing/ue4/foliage/younameit skills so I made this little fantasy environment diorama based on a concept by Ann Kondrat. It is basically all low poly modeling using trims and other textures. Rocks are obviously done using…
Hello! This is a university project of mine and I'd like it to be as good as possible of course, so I thought I'd post here, this is a development thread where I will post my progress as it happens and I would really appreciate any feedback! I am making two hand painted characters (a boy and a reindeer monster thing) and a…
To get back into sculpting characters I will start with something i think is fun, somewhat stylized characters that look a bit weird, for now its going to be an old, overwheight man. This is after about 20minutes of blocking out the form