** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
Hi Everyone! I was just wondering if someone could help me with navigation in cryengine :) I've been trying to follow the tutorial but I can't seem to get it working and I can't find another good tutorial on it :l http://docs.cryengine.com/display/SDKDOC2/Basic+NavigationThat is the tutorial i'm trying to follow. I can't…
So I've kick started a project of mine known as Fields of Glory. This will be a Medieval hero game created using the Starcraft 2 engine. So! Without further delay, meet the Footman unit. Modeled by Sourc[e]x, and textured by yours truly :) For anyone interested in following the project, please do visit us at:…
I'm developing a modeling tool in Blender which functions similarly to the Offset filter in Photoshop. The concept is to simplify the creation of seamless modular elements, by offsetting their seam edges into editable space. My current version is simple but functional, please check out the following demonstration:…
I usually label a texture like the following: T_Maple_Leaf_COLOR_alpha The 'T' at the beginning is so my packages in the UDK Content Browser have all the Textures grouped together. Then it is followed by the texture name, the RGB channel in caps (COLOR / SPEC / NORMAL etc.) and the alpha channel in lower case (alpha / occ…
Hello, I am new to rendering. I heard that there is a method that you can follow in order to render your character nicely for display. All I know right now is to use mental ray render engine in Maya and using Diffuse , Specular and normal maps. Is there any step by step tutorials around the forum that i can follow to learn…
Yeah, I believe I followed that one. Though that's for setting up an SSS material. Wouldn't I need to have an SSS Profile instead and control where it shows using a map/mask...? I tried following this video using that approach, but it doesn't appear to work:…
The Boltons are on their way to planet Earth to destroy the human race, however when they arrive the humans have been destroyed by their own creation of Robots... What is Boltcraft? Boltcraft is an arena based RTS game wherein the player controls a single customizable robot in battle against enemy robots using weapons,…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
yeah - looks more like camo than rust :) - for this i'd probably stick with texture masking so you can follow your 3d shape better - doing this type of stuff in-shader usually works better for flat areas as you don't need to worry about how to follow curvature and shape of your object cheers f.