Hey man, 'traditional' art is a matter of developing a LOT of art fundamentals, and then a bunch of workflow tricks to deal with the nature of analog art materials. Use every medium you can get your hands on (because they make you think differently, and they're fun!) but focus on cheap, quick, easy to use stuff you can…
But i think thats a great problem. Without the "real" feeling you dont worry for the dwarfes, or Frodo. You are simple a spectator and you must endure 3h boring Story. And yes smaug is a good CGI dragon. Boring 0815 design but okay. But really for a damn CGI Effect i dont go in the cinema, better looking at Afishers Dark…
You should start with learning bones and muscles of the face first. There are great books about the subject that are invaluable: [ame="https://www.amazon.com/Artists-Complete-Guide-Facial-Expression/dp/0823004325"]The Artist's Complete Guide to Facial Expression: Gary Faigin: 9780823004324: Amazon.com: Books[/ame] This one…
http://www.youtube.com/watch?feature=player_embedded&v=doX0wsurgUk THREYE INC: A NEW DAWN - 08th of October signifies the arrival of THREYE INTERACTIVE, a budding repository of Human Interactive Creative Applications in Simulated 3D Space. Thereye proudly announces the launch of its capability demonstrator, OPERATION…
There's a lot of bits and pieces out there, but I have never seen anyone do a complete breakdown and I've always been interested in digging in myself. Here's some relevant links: Creating accurate normals from photos has been around for a while; http://www.zarria.net/nrmphoto/nrmphoto.html Splitting specular and diffuse…
1.8 Suite don't resolve the problem on mine (PS CS5) ------------------System Information------------------Time of this report: 1/9/2015, 23:24:53 Machine name: CORSAIR Operating System: Windows 8.1 Professionnel 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500) Language: French (Regional Setting: French)System…
I modeled hardsurfaces with zmodeler and zbrush live boolean but what i think today, there are scripts for maya that behave like live boolean operations of zbrush, and eventhough zmodeler can do lots of modeling actions, traditional modeling programs are still more comfortable. What i see when i worked in zbrush for…
Some good info here: http://www.cambridgeincolour.com/tutorials.htm Also, buy this book immediately: [ame="https://www.amazon.com/Understanding-Exposure-3rd-Edition-Photographs/dp/0817439390"]Understanding Exposure, 3rd Edition: How to Shoot Great Photographs with Any Camera: Bryan Peterson: 9780817439392: Amazon.com:…
Erm, that's gotta be one of the most dull renders I've ever seen! Here, hope this helps: http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm http://boards.polycount.net/showthread.php?t=60887&page=3