Data-Driven Interactive Quadrangulation (SIGGRAPH 2015) Hope this makes it into the next version of Maya/3DSmax/Modo www.youtube.com/watch?t=272&v=H8K5CyQB_kc
Not tested it myself, but here's one script to do just that: http://roboyisms.blogspot.fr/2011/01/mel-scripting.html edit: yep, works fine in Maya 2015.
Was inevitable. Some of the best people I've ever worked with :( http://www.polygon.com/2015/11/3/9667230/konami-kojima-productions-los-angeles-studio-closed-metal-gear
I have a major problem. For some reason when I use GoZ in order to export a model from zbrush it freezes maya 2015.However, maya to zbrush it works perfectly fine. Anyone have a solution for this??
Nanomachines Son... http://www.crunchyroll.com/anime-news/2015/01/31-1/metal-gear-rising-sequel-possibly-teased-during-taipei-game-show-presentation Please give me more ! :D
Rockstar is typically very quiet about their pipeline. Have you seen this though? https://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
If your material is metallic, then it will appear darker in unlit more. Also, specular value by default is 0.5. Changing it also changes the appearance of your material in unlit mode.