If one wants to pack UV shells from the same object across multiple UDIM tiles, then one has to apply multiple materials to that one object and assign the corresponding faces to the materials. This is thankfully quite easy in Blender: * Select all objects and enter edit mode (make sure UV sync selection is on) * Roughly…
So I'm wondering if anyone knows of an external tool to expand the boarder pixel of a texture, basically we have found that mental gay expands it boarder pixels on shells rather than expanding them on all shells at once. What you end up getting is the boarder pixels expand into other shells. On previous light bakers I have…