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Expand boarder pixel on a lightmap without overlap in mental gay?

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malcolm polycount sponsor
So I'm wondering if anyone knows of an external tool to expand the boarder pixel of a texture, basically we have found that mental gay expands it boarder pixels on shells rather than expanding them on all shells at once. What you end up getting is the boarder pixels expand into other shells. On previous light bakers I have worked with the boarder pixel expands only until it hits another pixel and then stops. This is not the case in mental gay unless you use only one material assignment on your model. Any suggestions?

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