nope and nope. keyser--I thought it was released...I got it for my birthday a few years ago...its not very good..though it does have some pretty funny segments. clue: Jeff Goldblum said the line. He was playing 'himself' in the movie.
We're very excited to announce the release of MARI Non-commecial and the 3.1 update which includes mGo System, Steady Stroke and context-sensitive help:. https://youtu.be/PDriAlKXfJE https://youtu.be/SQqAh6OmLME https://youtu.be/itzNxlyvmS4 You can find the Non-commercial version here.
Hello. So, I posted a similar thread like this a few days ago. I apologize for the strong similarities. I've managed to progress further, thanks to Klunk's code. But, I'm running into some more trouble that I unfortunately cannot resolve. I've already looked into this for several hours, and still cannot get it working as…
Biped is its own particular system, so converting animation from another rig into Biped will probably be difficult. I think you would need to export your bones animation as a motion capture animation? Then import that into the Biped? Sorry, I'm not an animator. I do know you can edit the visual appearance of the bones in…
Hi guys, I have been playing with some maxscript to automate some stuff that I usually use and decided to share it here, maybe somebody will find it useful. The scripts are tested in Max 2015 so I don't know if they will work in all max versions. Interactive Tools: Collection of tools that do different actions when…
way to much to go over here in a post. a few things off the top of my head... number one thing is nailing photo real human anatomy. you need to show a really nice head with tight detail and correctly proportioned and muscled anatomy that looks natural etc. big dudes with crazy muscles and tons of armor and other over the…
Hi folks! My idea is having a mesh without skin and find the nearest bone and apply it skin from that specific joint. I have two diferents approaches 1st approach: get the xform translation in wordlspace as vector variable for each joint in the scene and compare the results with one mesh, get the more closets values…
Hello to all! I never seen non-square textures in game assets, is that mean its never used and it is bad form to use rectangular textures? For example i have an object with this couple of UV shells: Non-square layout pretty efficient and will work correctly with my pixel density. Square layout has a lot of free space and…
Hi Eric, here's my process for creating textures for the wooden crate: First, I delete the back of the object, then I import it into Substance Painter. Once I'm done in Painter, I copy the textured faces to other surfaces. I adjust the UVWs later, here are some screenshots.…
Hullo, thought I'd offer my quick opinion for what it is worth. I agree with the others about your textures - I think in some cases they seem a bit plastic, and it would be good for you to work on making them feel a bit more rough and like you want to touch them almost. This doesn't mean just drawing blood in somewhere -…