Thanks Der and I agree with everything you said about the digital painting. I think my main problem with that piece is exactly what you mentioned, I hadn't really figured out materials and it is really hurting it. I'm working on some new sketches now for it. I definitely want to get in there and make it a more solid piece…
Heya - I totally see where you are coming from ... and my suggestion remains unchanged :) It's of course up to you to spend your time as you so desire. The one thing you'll have to keep in mind though is that the things you are leaving for later (that is to say, everything related to actually building your game with your…
From what I've read, iOS users are more likely to make in-app purchases than Droid users, which offsets Droid's larger market share if we're talking about raw profitability. For desktop, the trick is exposure. OSX only occupies 7.6% of the desktop market, so your user pool is comparatively miniscule from the start. You can…
Had a listen to episode 4. It's pretty good, has some enjoyable banter and interesting anecdotes and info. If I could make a fairly major criticism though, there's quite a lot of it that isn't going to be of an real interest to anyone who doesn't have an inside knowledge of your studio. It's probably amusing for your…
droppin in a lil late but... [ QUOTE ] Yeah, but I haven't seen Christians, Mormons and jehovah witnesses blowing themselves up recently. [/ QUOTE ] no, christian fundamentalists have been the single most powerful voting block in the usa that supports the administration that has a history to institutionalize: terrorism,…
Spliting the forums up is just going to lead to more people missing work posted in the "less popular" section. So i dont think that is something we should consider. I really REALLY do not ever want to force anyone to have to post their work in a system based on how many polys, what engine, etc. This is just a very bad…
Animation mixing is the harder part of this. If you want to fully blend between 2 animations, and not by parts, its still fairly straight forward. Hold 2 texture samplers for the data texture, put the original one in the first slot, and the new animation to the second one. Then interpolate the value. This will give you…
Hi guys! Fist off thanks for sharing this! I can't seem to load it in win7 64 bit, I've installed NET1.1 32 bit but it's still a no go. Anyone have a solution? IS there a Silo's "orient tool" or equivalent in VW ? Cheers! edit: I am being moderated so it takes time to process my posts.So I'll have to edit past comments. I…
Sure, I would say go ahead. As long as the game requires that audience participates willingly, I see no problem with any type of legal content. I really dislike this trend of claiming that art has some social responsibility that it must adhere to. The problem with censoring offensive speech is that it's very difficult to…
Tobbo: Thanks, but I am a bit confused on what you're saying since what I posted is actually not flat textures. The actual model was first created in highpoly and then I created a low game resolution from that model. Perhaps it's due to it being shown in still images but here is an image of only the normals. The panels,…