So I am trying to set up a series of triggers that require the trigger before it to be activated in order to progress through the activation sequence. This is what it looks like right now: So the problem is, is that the enable bool is not registering a change when I activate a trigger, it doesn't switch to a state where…
Hey guys! We would like to showcase our latest environment, that we made for unreal marketplace. This one was so much fun to do and a bit challenging too, due to the fact, that most of it is modular and needed to be put together... Got the inspiration by playing way too much CS GO, while in quarantine lol So here it is!…
Hello everyone! Lately I've been working hard on learning Cascade to create real-time VFX for games, and I've found it to be super fun. Here's a showreel: [vv]122788115[/vv] A lot of these are not really optimized well for performance, I just aimed to make them look good. Any feedback or critique would be very helpful!…
Hi, I am kinda new to CG.I sculpted a detailed box in zbrush.Now the polygon count is really high.So I used decimination master to reduce them.Even now my model is too dense for game engine.Now what should I do?
Video project/possible mod, similar to redvsblue only in the Tribes universe, is in need of 3-d modelers. Great opportunity to get your name a little more well known. Only serious dedicated modelers need apply. For more details and preview video, please email beo_wulf2002@yahoo.com
Hello I am Farzin I am studying at Staffordshire University and this is my second semester project. I hope you like it. As I go along I will be changing the model and finial product is not going to be excatlly the same as concept. C&C are welcomed Cheers Concept Pacific Rim
Hey all, I joined the forum roughly 8 years ago and have lurked occasionally (not logged in or anything), but I am working on a model that I wanted to share.
I made the details of the moss forest in UE4. Models and textures come from megascans. Part of the vegetation model comes from the Unreal Mall. The lighting scheme is completely real-time. The light propagation volume effect is very good. Now I output a 4K60fps demo clip recorded by the UE4 sequencer! enjoy!…
Hi, I want to recreate the sign and railing from this image in UE4. In Unity it's a simple render line function but I'm wondering if the effect of a single pixel line from any distance can be recreated in UE4? Thanks!