To me you can break this down into two specific examples: A. Teaching a method What I dont think is particularly useful is when people ask for very specific thingss like "I need a tutorial to model rocks" or "I need a tutorial to paint wood" or "how do i bake a normal map for <insert oddly specific item>". These sort of…
@mrgesy: I like how close you got to the concept, really nice! @Holly Mellor: Thanks! You have some good progress. I agree with Justo's feedback. I like how you made that change to the side. Looking forward to seeing more. @Justo: The nylon straps were made with sub-d using an array and a spline. It is a bit too high…
What are the stats on your character? (tri count specifically) What size texture maps are you using? (guessing from the texture sheets 512x512 head, and 1024x1024 body) Personally, I would create the textures off photo references if I were you, unless you are going for a cartoon style. Some people think its like cheating…
Hehe I knew you would post this here at some point :P As we discussed it already my personal opinion, based on doom3/Q4 experience and specifix 3dsmax shaders, would be: Normal+diffuse+spec is great to describe a wide array of materials from wood to metal and plastics. Yet it has shorcomings that gloss *seems* to be able…
Lets go over some simple ways to get your feet wet with MAXScript. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take time and time again. MAXScript what does it do? To answer that…
I liked the character concepts this time and thought they are different enough in artstyle, but I can see how it's a taste thing. Often times I'd start this challenge without posting (because I don't want to "commit", idk?!) and then loose focus and abort mission. Maybe this happens with other people too? Another thing I…
I disagree on this point. I've used Substance Painter for a few years and have gotten to know its ins and outs quite well. There really isn't a lot of depth to it. It's a very easy tool to get into, but aside from learning about new features as they add them, there really weren't any moments where I went "oh wow, I didn't…
Unity has a free version. You just don't get some of the features, i'm not sure which. Appart from what mortalhuman said, and more from an artist standpoint, UDK is better if you want to pimp your stuff, but for that you have even better choices like cryengine2 or the 3point shader. If you want to get in the industry UDK…
Hey Melviso, just to clarify whether or not you mean textures or materials in UE4. The page you linked still uses multiple textures each arrayed on different UV sets(UV channels). Implementation of that into UE4 would essentially equate to the same thing; multiple textures all blended into one material. The flip side of…
Well if you have a piece you know will tile, which you would do by blocking out on a wrapping plane or similar technique. You take that piece, and you duplicate it and offset it the amount will be determined by the size of the plane you used with your wrapping plane to do the blockout. Like this the red being the original…