Looks good. I know you may not be looking for crits and I understand it is a bit late, but you could cut the tris down significantly for each tank with no loss of silhouette and maybe be able to eek some more performance out of the game. After watching your video it seems like that it runs great as is, so ignore me! Will a…
So to keep the post updated, here is a 2~3 hours sketch i did live a while ago. It's inspired by a video i saw on youtube, the speech of the Ex Canadian Minister of defense talking about aliens , the "Tall Whites". That really exploded my mind with crazy stuff haha, hope you like the result. you can see the sculpt video…
Hi guys. I modeled these assets according to my initial idea for the contest. But talking to friends, a question arose and I would like your help. In your opinion, what would be the best choice for the game? A - The character would drive the tricycle and use the wagon adapted to carry the bombs. Or B - the character would…
[ QUOTE ] Wouldn't the position of the head reduce the pilot's vision? [/ QUOTE ] No, because the suit is twice as tall as a human, the suit is not worn like a suit of armor but the pilot fits inside the chest cavity with only his/her legs sticking out into the mech's legs down to the knee. the "head unit" on the mech only…
Seriously? In terms of programming I don't think you're grasping what an insane task it must've been to port all this code, code that was most probably never written with such a goal in mind. I guess it's a testimony to how well written the engine is in the first place that they're able to pull this off. I wish I could…
Yeah, move on. The checkers look good enough as is, and although there is much optimization that can be done, I think its best that you keep it simple since this is for learning purposes. vig did a better job explaining what I was talking about with the tooth cloning. Do that next, and if you get stuck; I did give you that…
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…
First, thank you for taking the time to read this post. Allula is a story that started out as a text based RPG and over time evolved quite a lot. This has been a project in the planning for years now and we're finally ready to give it all a shot. We have the tools available to streamline the development process and protect…
I created the concept image via Zbrush, Renderman, Photoshop. The 3D model is mostly kit bashed using a mix of kits... predominantly Vitaly Bulgarov new releases. share and enjoy' Nick Hiatt www.nickhiatt.com