You are a brilliant man SnarG. The grave markers - genius. I changed it. A bit. I thought the things on the buttress tops were tiles, until I looked at the painting forever, at first my eyes bled because I couldn't figure out what was going on with the tops, but then I determined that they weren't Spanish tiles because…
It should be fairly obvious by the naming... It takes the world position of the vertices - where they are relative to (0,0,0) in the scene. World position is useful here because it means it's consistent no matter how the mesh is moved, rotated or scaled. Then divides it by 500 (to scale the result up a bit - so that in the…
HERE WE ARE GUYS! Had to finish now @5:30AM b/c I've got work tomorrow ALL DAY T^T. It's been one heck of a ride, full of lofty aspirations, broken ideas, and continuous learning. Definitely a couple more things I could do for extra polish... And I still wish I added a bit more...cheeky character...but overall, I'm pretty…
I am not sure what Unity does when you don't have any textures applied to it, it probably doesn't calculate the pixel shading. Although this test is not so good if you don't have a bottleneck around it, did you place tons of trees all around? Framerate will only change if you really have tons of stuff around. Batching will…
Not a fan of A I like the motions of C though I don't know if they'll translate well on a character. Just a feeling, but i'm not too experienced to say it's worthwhile to say I like D and B's designs. I'd be interested in the upper half of B with the lower half of D. (above bust and arms - below bust, respectively. I also…
Well, it's not non-destructive, but I think I've found a way that works pretty well in Photoshop. * Duplicate the layer that you want to visualize the saturation of. * Change the image mode to Lab color (Image->Mode->Lab Color.) Don't flatten the image when it asks you. * In the channels palette click the Lightness…
Ok from what I read up on, screen is the inverse of multiply. so formula would go something like Constant 1 - A * Constant 1 - B Tried this in UDK and it did work though I dont have photoshop installed to ensure it works correctly. EDIT: Installing photoshop and will report back if its correct. EDIT2: Nope :( Still going…
Yeah I love watching 50 year old, tux wearing, short, fat guys grab a dogs nuts... [snotty B] "look at my dog, his name is prince he sleeps on a cashmere pillow and eats dog food that is imported from France. I only let him drink bottled water also. It doesn't matter he is dumb as a rock and runs into walls because of all…
Also check out the Normalize function of TexTools lowest left button. It will scale or Normalize the UV shells to more or less match in scale. Which is something the relax feature does but with Normalize it's not going to relax the faces as it normalizes. It's in the main UI command panel under the modifier stack in…
everyone is getting way off base here. this has nothing to do with porn. who decides if a game is art and therefore shouldn't be rated? do games like Lesiure Suit Larry and The Guy Game, which are all about T'n'A, have the same artistic merit as Final Fantasy and Metal Gear, which are games that tell stories/play out like…