Well, your main problem seems to be tied to this dll in this folder. C:\Users\mitviz\AppData\Local\Temp\311aaumb.dll Not that I have any clue what that dll is about, as google is 100% useless when it comes to that.
quick update, increased the speed as suggested. There's a pause after the first hit instead of before hit, like before, currently I like the somewhat fluid transition from lunge to jump and cant get a pre hit pause in that looks right. I increased the needle and bobbin size when hitting so they are a bit more noticeable…
Yeah, not so sure about your choice of shoes. I'd expect something a little more sleek from Shredder. The spikes on the legs also need to be amped up (or maybe it's just not a good angle for the legs), in fact the spikes in general should look and feel much sharper and longer, more like small talons than spikes, in order…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
Possibly, you might have to do it with a displacement map though. In related news, I did a trial run of my idea in max: http://gyazo.com/31559e22148c99b266a71b07b17a55c8.png That was only done in about 10 minutes or so, so if you put more time into it it's easily possible. All I did was make a 3 sided cylinder (a triangle…
Hey, I looked at your old thread and you seemed to have an idea of texturing your models and using Zbrush. Why are you starting off with primitives here and just rendering them? As advice to help you in the long run, I would look up professional workflows and copy them. An example like this Fire Extinguisher tutorial help…
Just got back from work. Re-worked the idea and instead made it into a pure parkour piece. There's enough challenging sections (like the bar swing and ladder climb) to make it worthwhile and I should be able to finish it by the end of February. Here is the ref:…
looks great, I really like the style they have. Wondering about see part of a stage with all those little guys running around. Probably will be not necessary but, this is other cool touch http://store.steampowered.com/app/316830/