It takes years of study. In addition to books you need to work from life, so go do a lot of figure drawing in a structured and disciplined environment. My current favorite figure drawing/anatomy book:…
Michael Hampton is pretty cool as well. [ame="https://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819/ref=asap_bc?ie=UTF8"]Figure Drawing: Design and Invention: Michael Hampton: 9780615272818: Amazon.com: Books[/ame]
I am Loving the update, huge thank you goes to Epic. I just thought I would add a list of tutorials I found, copyed curtsey of our University forum www.3dhit.co.uk Videos Tutorials Raven67854: UDK Video Tutorials(Youtube): http://forums.epicgames.com/showthread.php?t=707437 IWillShutUDown:…
This is the best book i've come across: [ame]http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819[/ame] Anatomy has 2 sides: the dry side, which explains the insertion points of muscles to bones and their shape in detail, and the mechnical side, which explains how the body works as interlocking…
So you as an artist shouldn't have a problem doing single sided pieces, but that leaves a whole bunch of extra pieces for the designers to deal with not to mention there being extra draw calls. Also leaving too much flexibility could totally fuck your grid system, would you do multiple thickness doorways? Do you really…
OK I found a bit of time to work on this and have been looking at a lot of handpainted reference. Didn't keep track of it all but here is some. This guy's stuff is great and inspirational. I'm going for a bit more detail/realism though: https://www.artstation.com/artist/tobiaskoepp Also looked at some video/images from Sly…
Max 2014 introduced a MeshInspector tool that is active by default. It inspects meshes for possible errors during load/save and topology changes. It does'nt provide an interface except a popup in caser of a detected error ( can be disabled ) . It's even in the docs, but i think the UI references there are plain wrong ( at…