W-ha-t!? Ok... that is a weird fix that doesn't make much sense. Windows Ink seems to cause so many problems with pressure sensitivity it's crazy what a pain in the ass it is and that link is great! Thanks for posting the fix for others that will stumble upon it.
you have bad lightmap UVs or bad lightmaps. Try rebuilding the lighting and if that doesn't fix it check the lightmap UVs. It might help if you have a look at the scene in "Lighting Only w Texel Density" mode to check for poor lightmap UVs.
Add a slight blue hue to the spec for metal, that will help give it the blueish look. Also google metal patinas and tweak / overlay / soften light w/e works for you, it helps with some slight colour variation to break up the metal etc.
Hello I present a mobile environment created on Unreal Engine 4 You can see this in online preview (W and S camera movement): day and night version video [ame=" https://www.youtube.com/watch?v=3l1pCwv0_hI"]https://www.youtube.com/watch?v=3l1pCwv0_hI[/ame] and some images
I don't think so. However, you can narrow a search engine to only pages that have been updated within the last week: https://www.google.com/search?hl=en&as_q=3d+contest&as_qdr=w
The internet archive has a copy of this page w/ the relevant images. http://web.archive.org/web/20151113031140/http://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1
Agree with @Anthny, for a level with such high visual fidelity, that harsh transition b/w snow and brick is jarring. That being said, I think the shader you've got on your stone is gorgeous, and the whole environment is very well done.
Awesome work, for your high poly renders do you just render a out a pass with the high spec materials w/ shadows and then also an AO pass which you turn into that rust color? looks really cool
Funny how we can overlook the basics, lol. I think this composition will allow for a more intense color and value contrast b/w foreground and background. I'll still play with it as I add in more assets. Thanks!!!