Make straight pipes. They deform best and support skin sliding. There is no need for complex topo on arms and legs. Except there is a hard poly limit for the target game.
Of all the AI art tools, the teaser for this has me most interested. I don't want to type text and get a full image. I want targeted control while I paint and utilize tools to speed up and control the process! I'll definitely be watching this.
We are looking for a 3D modeler to help update some existing racetracks for our mobile racing game Assoluto Racing. The work would be taking the base of an existing track and updating the assets, materials, and textures to fit with a new more modern real-time lighting focused PBR workflow. The engine is Unity and the…
Hey there everyone! I know its been a while since I updated this thread. Had some things to take care of IRL. But im back and working on my project again! @LeahM Thank you so much! those words mean so much to me! :smile: So I made a pretty big decision with regards to my combat system. I recently picked up For Honor from…
* Technical Description: This will describe how the tool works on the technical side and why some problems arise. You don't need to read this to work with the tool, but if you want to help bugfixing, maybe some information herein is important. ** How we communicate Communication between The Program and UDK works generally…
Hi! Based on your posts until now, I get the impression you want to run before you can walk. I would repeat what was suggested to you in another thread: Create a car model start to finish. Probably a step before that is to decide weather you target pre-rendered or real-time (not a vehicle artist, but by looking at recent…
I think the target users are really the industrial designers, mechanical engineers, architects. The consumer market is a ways off, I think eventually it’ll be a big deal, but you have to start somewhere and generate ground swell, excite the developers to make apps and ideas.