I've been trying to teach myself how to make custom shaders in the UDK Material Editor lately, but I'm stuck on how to get a shader to work how I want it to for a project I'm working on. Its going to be a modified glass glass type material that doesn't really make sense, but its purely for aesthetics. I'll try to explain…
Hey guys, I'm trying to figure out a solution to properly render decals applied to a surface while avoiding any overhang (see attachment) Basically a simple plane is grabbed from a pool, moved to the proper position in world space, then the blood splat material is applied. This works well enough but if the decal is applied…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
Maybe a bit cheeky because i dont have Marmorset... but: https://learn.foundry.com/modo/15.1/content/help/pages/shading_lighting/shader_items/matcap.html ?? Sorry.. (Edit: what was this?? i already started with sorry because it was the wrong link.. but i wanted to explain..) And i was wondering.. why use a simple matcap…
Trust me on this, one cannot paint that kind of stuff convincingly if there is no good mass definition to hold it up. Thats the reason why yours look like they are "sharpied on" - its just a thin black make-up line on yours, because you assumed that, since it deep, it must be black. But on the reference you are looking at,…
Hi, I've created a frag shader that is suppose to read a second uv channel and mask for it to be used/blend with current available Albedo. For Marmoset Normal and detail normal does the job needed for second uv channel which works with my uvchannel 2 mask, but more focused on Albedo and trying/wanting to make said shader…
Hey guys, so basically I've decided I want to start to get a grip on shaders, done a bit of looking around but found its hard to find stuff that explains the basics from the ground up eg navigating your way around Maya's hypershader and what not. Basically I'm just after any information on shaders I can get, and where to…
I'm using the included 'cryBlendShader.fx' max shader that came with the latest SDK release. Obviously I'm trying to blend textures together but I'm having some issues. The texture that can be controlled via the 'dirt' settings within the material (it goes in the 'DiffuseMap 2' slot) shows up fine and is responsive to said…
I have an issue with my normal map projections, when i project the high poly onto a plane it works fine but when i try and project it using the low poly model it seems to pick up all the edges on the normal map (See image one) any kind of help is welcomed or redirection. I have another problem which is related to the…