Pretty good work overall! Got a few crits for ya, Pirate scene: - Nice lighting in the scene but could probably benefit from a little contrast. Taking away a few of the dock lights to create a little more dark space between each other could help deepen the atmosphere. - There's a reflection under the boat/dock but no…
So this was brilliant. But I have one problem and that is that my high has a rock path in it and the rocks were merged subtools so when I project all.. I think it gets confused and snaps to the ground that is going through the rocks. EDIT: Nevermind I fixed it. It was the distance setting on project all. Thanks Pior!
I dont need to discuss this here, I just posted in on facebook to say it directly with you instead of saying it to everyone, and about the rocks, I never said your rocks sucked, Plus I never made rocks before, you should try to learn what is a joke betwen friends and what is real.
Trying to get some sort of betetr rock, I dont quite think the old ones looked like rock. Anyway this is where I'm at, any better? [ame="https://www.youtube.com/watch?v=kQjfVzV1_ME"]OverDose Rock Test Ingame From Sculpt - YouTube[/ame]
Haven't posted in the thread in a while so here's a quick update on the scene. Modeled in all of the pieces for the hallway inside. Currently working on the rocks and tunnel. The rocks in the scene are place holders for now. Once the rocks/ground are done, I'll be working on the lighting for the scene. Critiques and…
Hi , I have this problem but first I want to explain what I am trying to do ...... I am making a rock , I am making it perfect seams one one single texture in order to be able to rotate all sides the rock and have some special detail wet side on the rock so for this I need a specific texture and I can't use just a tiled…
Hey everyone, pretty excited for this one. I have never seen something through to the end, let alone a scene in UDK. I however need this for my art exam, so I will be posting my progress, to get help from (hopefully) everyone here who has something to critique. I drew up a very crappy concept in my sketchpad, I don't have…
Little storry. I did rocks and mountains on my first game job and on my second and i ended up todo rocks for 5 years. Until now i find rocks really interesting and hard todo. Each sediment does have unique shapes and colors.
Took a little break to spend time with the girlfriend and family. Now I'm back on this project for about three hours(ish) a day. I switched over to generating the background terrain for the scene. The inspiration was the High Sierra's here in California. I've hiked them multiple times, so I thought I would add them in. I…
A few quick points at a glance: Color match the grass alpha and the ground grass, and gradient to black the alpha at the base to give it a smooth transition into the ground. This will help blend the grass into the scene instead of it sticking out everywhere like an afterthought. Also, don't know anything about your engine,…