The graphite modeling tools have some great features for handling arches and curves of any sort. While you can start with cylinders and such, building a plane>Geopoly (do this to square it out so subsequent operations aren't made rotated)> add 1 vertex to each edge, geopoly again and you have a round curve. For more…
See how the hands are much larger, wider and the thumb part is more protruded on the figure? In yours, the forearm is as wide as the hand and it's a lil bit too long. The feet seem more tapered in the reference, almost like a wedge: IMO fixing those would make the whole piece stronger. Might not be necessary to backtrack…
Didn`t buy MW2, but now I`m sold! :) Ohh wait, 3999 pennies on Steam!! FFFUUUU!!! Bought anyway, adjustable fov, dedi servers alone suggest the guys at Treyarch listen to the hardcor(ish) fanbase :thumbup:
I've pulled the plug on the operation. I don't regret doing it, however. It's just too much to let go on the idea of high expectations since 2007. I thought this game could have been a masterpiece and something that could rival FF7. Overall I saw tremendous potential in it. So much potential that I wanted to become…
I could do this all day but I tried to keep it to things that most would fine interesting. http://kumaori.info/2011.html http://panamaman.byus.net/wp/ http://yukoku.michikusa.jp/gallery.html http://artbytheo.deviantart.com/ http://ltest.blog.163.com/ Without wanting to make it 6, more of my likes can be found @…
Hi Thanks for the reply, The helmet is 5k Tris/ 2k polys, whilst the head is 30k tris, i am indeed going for a portfolio piece / maybe a FFxv /ps4 type polycount I have read that one character has around 100k polys in the game, would this equal to 200k tris ? or do they mean the tris are 100k?