I continuously try to improve the bark while working on the other parts. Slowly adding a few details to cement the scene and setting. Trying to make the few pieces of bark that were pulled off pop out clearly from the surrounding bark. Making cuts that hopefully depict varying levels of force and age. Some already have…
True thanks :) Aye good points, I've actually been using that picture for reference but I didn't want it to be a copy. I agree about the structure of the horns, they're not gonna penetrate the skin and have a separate color. I've been toying around with different sets of horns, got a few in the library actually. I was…
Good job making the updates. Your logo is clearly a rushed replacement. Stop trying to make one. Your name and contact information should be there instead. Simple, classy text will do. Honestly, you don't have your name or contact info on the main page at all. I had to search your site for find out your name. Super…
Hello everyone, Currently my university assignment is to create something based off of a current company and to see what they are looking for in terms of skills for a job. My current brief. ''I have decided on creating a character based on World of Warcraft, the character will be designed for a zone that does not exist but…
Sweet thanks man, it worked. I have one issue with a float3 to 4 conversion. Could use some help would be eternally grateful :) sampler2D Texture0 : register(s0);sampler2D Texture1 : register(s1);float LinearToSrgb(float val){ float ret; if (val <= 0.0) ret = 0.0f; else if (val <= 0.0031308f) ret = 12.92f*val; else if (val…
if you rig them humanoid (humanoid system) you need to be sure it is matching exactly its conventions. As a good starting point you can go to mixamo and download a humanoid rigged character as template. Everything else you need to configure in the import config mode of the IK and humanoid section of the importer. if you…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
This is great critique @Noren, thanks a lot for taking your time to type it out. You are right, as the beauty shots were the parts I struggled with the most, with many iterations being made. It really was hard to pose and light the model while maintaining a consistent and natural look across all materials. I did use the…
With 3-6 people you don't need anything complicated, so here's a list of strategies/thinking points I've picked up over the years Rigidly enforce naming conventions, scene structure standards and correct use of source control. If you document nothing else, document this. Set things up so you can guess at the location of…
Im gonna break it down to you so its easy to digest in 5 easy steps: Step 1. You obviously dig 3D modeling and characters, stick to it like glue. Step 2. Get new job, the one you have now comes in conflict with step 3. Step 3. If you are only going to school to keep your job, and you hate school then quit and devote all…