From my blog: http://metalshockgame.blogspot.com/ Well now we got our character half rigged its time to drag him into UE4 and have a looksee.... Wheres the SSS and reflection? Why does he look like a zebra? God why? Which brings as to an important lesson, some of your time but most of your energy when creating a Nextgen…
I had this exact same problem but I'm trying to remember what I did to fix it... Yeah but seriously, save often and in iterations. Damn, if I remember what it was I'll post here or PM you. I know it was plaguing my team and I during our capstone project last semester.
Okay I think I understand what you're saying. I did do a blockout although I probably did the wrong way. I got a simple render with lighting. I plan on taking other shots:
Hey everyone! So, this school break, my good buddy (Steven Palmesano) and I have decided not to spend our time bowling, or playing water chess, or whatever kids do now-a-days, but instead we have decided to have a no-holds-barred competition with one another. Starting this Tuesday. The rules are as stated below:…
Gears, Thank you for the tips. I think they definitely have merit. I'll give them a go for tomorrow, two hours would be a long time to doodle though. I'll give it a shot, for as long as I can anyway. Got a lot of work to do too. =P Day 06 Attempted to copy a carnage cover. Kinda a mix mesh of me trying different stuff.…
yeah i did that... i did that plus personal art work while i was crunching on my full time job (12 hour days) and well.. it sucked ASSS don't do it, unless you HAVE an extra say 4-6 hours a day you want to spend modeling
As a character artist, and having my first real job right out of college... This is a PC demo for the game I've been working on for the last year. I've got 2 of my thug characters running around in the demo. The Fat ones and the guys in track / jogging style outfits. Both have at least 3 different skin varients.…