For a game character, is it typical to have a separate rig with includes face rig just for cinematics? An example case might be something like Uncharted. In cinematics you need a full face rig for acting, but in gameplay probably just a few blendshapes for the shape would suffice. The reason to have a separate rig would be…
I want to create a next gen game charackter. A mechanic girl with dreads some tools and baggypants. But i have a big problem. I dont have the know how. I now how alot about normal maps but it had never worked. and the the next steps to learn are diffuse and specular maps... I hope i´ll learn it on this charackter. So…
hey dudes.. started something new this weekend.. modeling a Ford Model T hotrod.. just getting started really.. the wheel was a little bitch.. does anybody have some better suggestions of reference on how the wheel is attached to the car itself?.. I've been trying to dig around on google and any hotrod website I could…
An on-off project
that I've occasionally been working on during the last year. It just doesn't
feel like it's there yet. It's based on this bridge, in Trondheim. https://www.youtube.com/watch?v=3nDlN16W1dc Thoughts. * It looked more fetching in red. * The scaling feels off. * The normals are slightly too strong on the…
I really wouldn't expect much from it. I would probably count on being disappointed that way if it does give you something you can use, you'll be pleasantly surprised. I'm not sure we should call kinect capture, motion capture. One other drawback to using the kinect is that it doesn't do subtle motion all that well. Most…
Hi All, This is a little diarama piece that I've been working on for awhile. Ultimately I'd like to use it in my portfolio. I've gotten a lot of good feedback on it, but I'd like some more. So, please feel free to respond. One big puzzle I still need to solve is the base the diarama sits on. I've tried a couple of…
Thanks Vig, The cloak will just not be visible in some renders. It's the rigging side of things i want to get some clarity on,not sure as to how to approach it.If i weight it to parts of the biped it could look odd,someone at work mentioned weighhting with a couple of bones but the didnt offer much more advice than that.
Hi. I have big problem. I cannot match FK arm / leg to IK pose if this FK hierarchy has been keyed before. FK chain dont wanna switch postion and want to stay in keyed pose before. Video: https://youtu.be/PrTZPhwwWXg
I am looking for a job as a 3D animator in Maya. I want to find a studio where we can grow and improve together. I do not consider unpaid work. Showreel https://www.artstation.com/artwork/lG0RqJ https://www.artstation.com/artwork/WXNJmN Skills* Key frame animation in Maya — smooth movements and expressive character…
Hi, I've been modeling this low poly badger, but I'm not really too happy with it yet. I was hoping for something I could possibly rig and animate a little, but I think I need some help with edge flow and loops and all that wonderful stuff. I would greatly appreciate any and all feedback and constructive criticism, if you…