Hi guys, I'm writing this using windows in safe mode + networking, lately been having some problems with rendering using advanced lighting in scanline and some with mental ray. Scenes are around 500k tris, half way through 2nd render the cpu temp warning light comes on and then system freezes with no option but to reset.…
@Noren Thanks Noren! The entire model has been modeled with box modeling. What I did with the hand is I modeled it separately, then for the fingers I did an extrude, slowly adding details individually. The fingers were always attached to the hand. The thing that messes me up is this guy uses tris, and I know that tris are…
Update: Thank you @ThisisVictoriaZ, @Joopsonand and @sacboi for the input :) In the first render the room is empty and lacks detail as it was pointed out, I had focused on the details of the main subject (the dining table and what's on top of it) and I hadn't payed attention to the rest of the room. So i added a few things…
Hi Kris, I agree with all of the points you have said. As such, I have made a completely redone the models with proper proportions. I opted to take a top view and a side view screenshot (as best as I could) then made the model. The new v2.0 model (added in the original thread; green header at the time of this writing) is…
I'm not sure how you are arriving at error #1 if you are duplicating your LP to create your cage. Unless you are going back and modifying one of them after the fact to fix ngons or weld edges together or something like that. For #2, vertices will become re-indexed at any point where a component is added or removed (but not…
Hi James I really appreciate you taking the time to give me this feedback
and I don’t take this personally. At the moment I am currently working on a new
environment piece for my portfolio to improve on my lighting and texturing
skills. For the new environment piece I will show a breakdown of the scene and
textures. I am…
You have a great eye! If only all the feedback was like the one of yours. You managed to focus on the very defects of my design. I do agree with everything you said. Anyway the cap will be a removable piece of the suit, it is supposed to be used only for formal events and not for fighting. I do think also that no armour…
This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…
This is so they can remove the geometry from the handle in an early lod and not affect lighting. As far as I'm concerned this is completely normal behaviour
Kevin Rose's blog update: http://blog.digg.com/?p=74 [ QUOTE ] Today was an insane day. And as the founder of Digg, I just wanted to post my thoughts In building and shaping the site Ive always tried to stay as hands on as possible. Weve always given site moderation (digging/burying) power to the community. Occasionally…