A lot of people have already said much about the models as a whole. But in response to your question about whether having nothing is better, I think the answer is yes. The overall vibe I get from your replies and from looking at your portfolio myself is that you have to take a step back and revise your portfolio. If that's…
There are countless of different approaches, for about as many different types of results. The highpoly to lowpoly baking workflow is one of them and has a huge range of applications, but as you noticed already it is quite technically involved and is not necessarily relevant to your needs. Your best bet for now is to focus…
Small note on the site itself before I get into the work, your able to get to resume and contact via the home page but the menu button shows about and contact. You should try to keep them consistent. Games: Pretty nice work there, depending on what type of studios your applying to and the style of games they make these…
Hello! Here’s another update on my new project 🙂 I’m still working on graybox shapes, scale, and composition. At this stage, I’m introducing placeholder assets to strengthen the storytelling while keeping the scene clear, readable, and free from texture or material noise. One of the ways I generate ideas for this project…
Okay, so I got some time to test Pior's method out and initial results look pretty good. This was my first attempt so ofcourse we might achieve better results with some iteration. I'll try to make a step-by-step video soon to cover the whole process, but it's pretty simple. Programs I used: Affinity Photo - for conversion…
Hello, my name is Jack. I am the lead 3D Artist and executive at SymmetryGames. I will do my best to keep this thread short and straight forward. Currently, our studio is developing a 3D Zombie Shooter (.io) game in PlayCanvas. We are at the stage where we are finishing up pre-production, and moving towards work on our…
I'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is Orbital Assault) Who Am I My name is Alan Stagner. I'm the author of Unity Multiplayer Games by Packt Publishing. I also collaborate with DaikonForge on a number of previous and upcoming Unity…
Greetings, 3D Enthusiasts! I’m excited to announce that adidas is currently seeking applicants! We’re on the lookout for an assistant 3D generalist proficient in Blender, and familiarity with Rhino is a significant advantage. As we embark on enhancing our digital strategies, we’re in need of a talented 3D artist to join…
Thanks for the welcome and thanks for answering! I find that interesting. What of say a tabard / loincloth? I'm guessing it's the same process as applying a hem or just leaving it be if it isn't ever possible to look at it from the side? In my case the players (multiplayer) can get up close (essentially up to the bounding…
I'm creating a single player only game, that is high intensive along the lines of GTA/Arma, with a 30x30 km map, and about 220 km of it actually be populated (meaning it's the land mass of the island), with 3-5 areas of it with HIGH density objects/assets. I want it to work on 4 GB computer from like 2018/2019 on lowest…