You need to set the alpha channel correctly because right now it's ignoring the scope and barrel due to the "paint by numbers" system. Read through this: CS:GO Durability and Masking You can override the "paint by numbers" by using any gray below 128 on that area of the alpha. It should come out fine after that.
Life if Pi took 120 million to create. It made over 500 million worldwide. So please tell me. How are profit margins low? Meanwhile R&H goes out of business. Lets not pretend that there isn't any money. People need to start asking where all the money is going.
yeah I dont think I get what your saying. I found a setting in max's uv tools under "options" that says "use custom bitmap size" so I changed the numbers there to 256 by 128 and that looks like it might have worked to get me the correct aspect ratio.
Pior gives help! That may help. You can't make a full normalmap just by painting a greyscale and running it through the filter. You have to change it to Overlay mode on top of your base normalmap, set the blue channel's levels to 127 instead of 255, collapse that and run the filter again set to Normalise.
think lego. And make sure all your assets snap to clean numbers units like 32, 64, 128, 256 ext. paint textures this way too. i always looking for that in the portfolios we recieve. Always snap verts that touch the grid to the grid (for environmnet assets)... always. -R -R
[ QUOTE ] Yup, it's great. Ripped it to my ipod and watched it on the bus. [/ QUOTE ] woah! I just tried to purchase it and shipping to uk made the cost go up to $121!!! did you have to pay that much!? is there not a distributer in the uk somewhere? sorry for the off topic stuff but its all in the interest of striving for…
Anybody looking for work and who knows Unity should check out Unity Connect, currently in beta. It has 122 jobs posted across all disciplines. They want to make it easier to find people with Unity skills. https://connect.unity.com/home You will have to fill out a profile similar to LinkedIn but with more screenshots/images.
Hi! Here is my first props for the 3December. I'm late......It took me too much time..... Maybe 10h or 12h on two days :/ I'll never imagine how beneficial this 3December would be to learn how to estimate and manage my time! Next props will be simpler! : D Thanks to Betty Jiang for his wesome concept…
Holy flippin hell. I missed out on grabbing the CE in stores (Wanted it to go with my original CE, and the art book/dvd are worth it), so I checked ebay. The goddamn things are going between 200 and 400 bucks. That's obscene. I was expecting like maybe 120, but what in the hell? Who is it that pays that much for it? Or…
Hi polycount, I've been working on a Custom .38 Special Revolver over the past 2 weeks. The aim is for it to be of similar quality to most weapons seen in modern fps games (see PBR/IBL/realistic). As for specs, I'm aiming for something similar to FC4: 12k to 15k poly count and 1024 to 2048 texture res as maximums. High…