I'm not sure if I have a bug or not. If I don't something is really weird anyway. I'm trying to make a simple shader that uses a difference cloud map to affect a texture's UVs. I have two panners, one -1 in the U and one 1 in the U. Adding them together, then added to the texture's UV's makes the preview ball work as…
Type 1 diabetes is usually diagnosed in children and young adults, and was previously known as juvenile diabetes. In type 1 diabetes, the body does not produce insulin. In type 2 diabetes, either the body does not produce enough insulin or the cells ignore the insulin. Either insulin shots or medication is prescribed to…
I've been looking for a suitable tablet for some time now and was almost set on getting an archos 9 when i saw a press release about Acers new line up. This consists of the 1420p 1820pt and 1820ptz, the 1820pt being the premium model specs can be found here…
it makes it inconvenient but as stated above you'll get a more accurate idea of what the distortion will look like on the final asset. uv interpolation is a dumb linear operation and edge orientation can make a pretty significant difference when a quad deviates from a 1:1 aspect ratio to counter distortion, add geometry.…
We are currently a Team of 4 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a Animator. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - Sound Producer This…
This is supposed to be a reddish necktie on the spy's head. The stripes are paintable. Even when i make my hat un-paintable (i basically copied the VMT for the scotch bonnet) it's still pitch black. All my work is done in Blender and Photoshop. Is there some sort of lighting origin i am supposed to set up? Because the hat…
So I'm doing face topology tests with QRemesher. I'm trying to get a 1000 poly head and I'm getting pretty good results with these settings. -AutoMask -MDensity 4 ( with masking around the eyes,mouth and nose..T zone style ) - Target Polygon count 1 -Cstiffness 10 -QRemesher guides ( 1 circle around eye, 1 line across nose…
To be fair, I don't think 'flakes' existed whilst I was at university. I existed mostly of two-bean chili (and still do when the monies are tight): 1 tin each: tomatoes, sweetcorn, kidney beans, baked beans 1 large onion 1 tube tomatoe puree 1 tub gravy granules. Given that the onion and gravy granules you'll only use…
um.. yes your normals will be flipped when you spin it 180. I didn't think you'd be doing it to a normal map. If your texture is symmetrical about its center then you shouldn't need to rotate the normal map. If you need to you can add 1 to your normal map, multiply it by -1 then add 1 again to invert it. (since its from…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…