Hey there, So I have fair amount of time free at the moment so I'm taking the opportunity to boost my portfolio and improve my 3d skills. I'm going to create Tye n' Rex aiming for 10, 000 tris and 2x1024 textures. Since I'm making this for my folio any crits would be great. No part of the design is final...
http://www.cnn.com/2005/TECH/05/23/brain.download/index.html If this is true, then I hope when I'm 63 I have enough cash to get me a new kickn' robot body. Imagine how it would be though? I mean, it would be like owning a computer. Imagine the upgrades? God, I love this kind of stuff!
The main issur here is that the only detail you have in your normal is very strong, very thin lines, and the default curvature setting doesn't really work in this case and all the artefacts due to the low poly mesh are overblown. Reducing the "Details" slider to 0.05 will give you a much cleaner curvature.
Hi Zander, I brought the full Autodesk educational suite for £105 from the escape studios website, It doesnt run out but it's only available in the EU on this site (not sure where your from) but i'm sure you could find it elsewhere if you're not, anyways you can find it here cheers!
If it's phong, you need to specify an exponent (gloss) value or texture. You also have to turn phong on with a boolean; $phong 1 $phongexponent 5 // use either this one for a flat value 0-255 $phongexponenttexture <texture> // or this one for a greyscale gloss texture $phongboost 1.0 $phongfresnelranges "[0 0.5 1]"
make sure you reset xform before applying your skin modifier. sometimes if your model is too big ie if your are working in for example cm and the character is 200 cm tall, its can have strange results lastly try and increase the mirror threshold which defaults to 0.5
But how are you supposed to find a group if they have no system for that? Just join a random guild? They really need some kind of public-grouping tool. I even saw people spamming LFG/LFM in the chat channels. This isn't 2005 anymore. And for questing, I don't know, quests are supposed to be solo.
---Project 001 welp this is my first ever post here at Polycount, hello everyone! here it goes! This is a project I have been working on a while on the side just to keep my self in shape. This was actually an art test I did for a company but decided to make it a practice lighting and texturing project- I think so far so…
Hello, guys I am doing a project for my production class. I've found a concept art online, and I am going to make it. I am still working on the model of this building. I will keep updating my progress. Model: http://imageshack.us/photo/my-images/205/buildingmodel.jpg/ Here is the image of the concept art:…
Looks great man! I love seeing this. I also painted it so if you want to check that out I'll provide the link http://works.drawcrowd.com/assets/images/000/253/354/large/1425407274.jpg?1425407269 I like what you've done with the cellar and the barred window along the ground.