what kind of light are you using for your light function? I had the same problem a few days ago, and discovered that only certain light can activate light function. -dominant directional light -directional light toggeable -dominant point light -Point light movable -pointlight toggeable -dominant spotlight -spotlight…
I'm writing a set of tools for use in cinematics and i'm trying to find out if maya has a certain attribute to help with one of the tools. I was wondering if objects have a way of reading how much light they are receiving. For example, a spot light is lighting an object with a brightness of 3, the object it is lighting…
Problem with it, it that it's way too bright with no obvious light sources to produce that light. since it's raining there would be no moon light. only light should come from lights setup or fires.
Hey guys, I was wondering if you could help me, I have a couple of blue lights in my scene but as soon as I add another the lighting gets completely blown out. I have no idea why, its fine with two lights but not three! This is what it looks like with Lightmass baked with two of the blue lights - But when I add a third in…
Lit map is bake from lighting the environment with light so the have "light side that facing the light source" and the opposite "shaded side" But when I want to make Lit map for human character I don't want directional light but i want some kind of "form defining light" like this picture : It's from Hogarth. He said in one…
Hey is there any way to emit indirect light only say create a light or surface that only emits photons. I've tried creating a geometric shape and applying a white shader to it and then turning the ambient value up on the shader. This emits indirect light into the scene but even when the geo is tagged to not cast shadows…
Your rendering formula is wrong. It's really: diffuse texture * lighting where lighting is the sum of all lights: diffuse texture * (direct lighting + ambient lighting) and if you have ao: diffuse texture * (direct lighting + (ambient lighting * AO) ) . It's not expensive at all depending on the rendering style, forward…
Hey PC, I was just wondering if any of you Unity Veterans could please help me out with a hypothetical lighting solution a tilable environment. I am interested in how you would suggest tackling lighting multiple procedurally generated environments in Unity. I am thinking of a style similar to X - Com, where you would be…