[LAST WIP] [/LAST WIP] I'm working on a new environment inspired by the typical architecture of romanian buildings. It's still early wip, i am planning on adding some vegetation, more props like trash cans, light posts and garbage on the ground, maybe some bigger puddles and more decals like graffitis and more grime.…
Hi It's been a while since the last time I posted something but here is my issue. I'm trying to model a circling path and texture it with a tiling texture in 3DS max. But I get a lot of deformation in my UV and i'm looking for the best solution. I'm trying to keep the planks parallele. And I don't have the finest idea how…
What I am trying to do is unwrap this corner piece and use the same texture for the floor that is going straight. It seems like no matter what I do I end up with horrid stretching. Is there any way around this or will I have to create a separate texture for this piece.(Trying to reuse as many textures as possible)
Ok I'm looking into getting a sweet LCD monitor. The 21" CRT while great is just so frigging huge I think it's time to retire it. I noticed LCD's are getting much more affordable. Being a n008 in the realms of LCD's, I'm just curious what are some good models to look into. Something around 22-24" with some sweet resolution…
Was trying something out today because soon I'll need to be making wood carvings for a box. I tried out this method... 1) Sculpt carving on a zbrush plane 2) Export to Max 3) Overlay plane on top and render to texture a normal map Left is high poly zbrush, right is a low poly plane with baked normal map applied Any advise?
you can rotate the circle so instead of straight edge in middle you get the quad side of circle meeting this flat piece, thus solving your issue and giving you natural bevel as in reference
Oh, HELLZ NO! UVs are so quick and easy. All you have to do is split the 3d into parts that work in 2d and use those splits to generate the flats for the translation. It's a dimension-translating IQ test. Who doesn't like IQ tests? ;D
Okay thanks. I'm hoping to post an picture in an hour or two, something symptomatic of the flatness I was talking about. Do you mind checking it out and letting me know to improve on adding depth? Thanks again.