Hello! I have participated in the CGMA Course Unreal 5 Modular Environments by Nate Stephens. I choose the theme Midnight Mass Church - fan art from the Midnight Mass series. The course has ended and I am continuing to work on this project.
WIP of my current environment in Unreal Engine. Its a Subway Platform Environment. More renders here - https://polycount.com/discussion/211110/wip-ue4-subway-environment#latest
Update: Finalized the environment. Here is the link: https://www.artstation.com/artwork/8eBZox --------------------------------- Hi everyone! I am finalizing this environment I did for CGMA's modular environment course. Any feedback is appreciated.
Hey everyone just need some tips to keep in mind while modeling a post apocalyptic environment and some tips for lightning...I am creating a metro environment...in unity
SuperVillain Studios is looking for an experienced 3d environment artist to join the art team! If hanging out with fun people making fun games sounds appealing at all, submit your resume and samples of your work to cglenn@svsgames.com 3D ENVIRONMENT ARTIST We are looking for a talented and experienced 3D Environment Artist…
that environment is horrid capcom used to be the king of beat-em-up environments... that looks like it's out of megaman or worse. SF3 / Alpha / zero has some truly incredible environments, highly detailed and interesting. Lets hope they really go to town on the environments before releasing the game
I've always been a bit confused as to the difference between an environment artist and a prop artist. An environment artists models the entire environment, including the props, yeah? So an environment artist is also a prop artist. However, there always seems to be a divide when people are talking about the two.