Hey Everyone! I've recently finished working for a small studio as a rigging artist but due to legal reasons I was not allowed to use the work I had done to add to my portfolio. This has made it harder to find work as I don't have a show reel that showcases what I can do. I was hoping some generous people from the…
Hey guys. I just got the Mudbox 2011 trial to try out and am having a few problems. I started off with the default head so the topology is fine, but when Sub-D-ing from level 2 (35k) to level 3 (310k) it has huge display errors and looks like it's gone down in res and cracked all over. Here's level 2: And here's level 3:…
I came back after 10 years in concept art and returned to game 3D art. I've got to tell you: it's near impossible to learn from Discord. Barely any feedback. After a day, it's buried under other people's stuff. Maybe I'm old [and I am ;D], but I miss forum times.
I'm about to exhibit my illustration work at D&AD New Blood 2008. I don't know if many game companies pop down but if they (read; anyone from this forum) are, I'll be there. Its my first major chance to network with major people, and what I'm really wondering is, how? Sounds daft but I always find it hard to go round (do I…
Hey guys, I just inked the deal with Relic yesterday to go work on Space Marine starting in August, right after my contract here at United Front ends. I am super stoked, it should be a nice breath of fresh air after working on modern day setting games for the past 3 years or so :D Relic has always been up there at the top…
I remember reading the sub-d thread a while back, and racer445 said something about doubling edge loops and how it makes sub-d models looks more professional, well, it's not just that, it's also practical. People asked and he didn't really show why you should, so I thought I'd share my findings. I don't know if this is…
I was sitting and wondering, why haven't we built anything on the moon? i mean yeah it costs a lot for any country to go to the moon but...why havent we built anything there like space stations ON the moon and whatnot? Anyway it inspired an idea to build a Moon Station environment, or even a small area of a moon station…
You don't have to be great or advanced for this, just capable of making something. I'm a modeler and sculptor. I haven't set up a portfolio or anything but it's not like were auditioning for it. Must be able to talk often and present any recent work and progress on anything they want to share. If this interests you then…
Head is nearly done, but I'm not quite happy with the likeness. I'd like a second opinion and work for what one thinks is helpful in improving likeness/recognizability from all angles. No animation work or even color work is required, just likeness replication enhancement for at-scale 3-d printing. It is a .stl file made…
And about the iphone do not separate the uvs... As they said you can cut but keep connected the uvs together... or the number of vertex will be not cute here :) You can see an example I done with Unity here about the UVS//vertex number conflict : http://samavan.com/divershelp/Test_TriangleStrip_Cube_A001.jpg And here…