Wanted to share some shots of my skyrim armors mods, looking forward to your critiques :) http://www.nexusmods.com/skyrim/mods/40216/? http://www.nexusmods.com/skyrim/mods/46672/?
Quick armor stuff, made in PBR/Specular workflow on my spare time =) 2K maps, model was made with ZBrush (sculpt) 3dsmax (retopo+UVs) Marmoset 3 (Baking+rendering) & 3DCoat (texturing). Hope you'll like this new one, it was a really fun piece to do =) Full project + viewer here : https://www.artstation.com/artwork/YaaKVX
Hello everyone! This is my first post here. I've made this armor set as an asset for a game. Wasn't really inspired in any concept in particular, just fished ideas here and there, specially from historic images. It's not low poly or very optimized at all really since there was no need for it considering the destination of…
Hi everyone, This is work in progress of some heavy armor for space marines. I'm making this 3d model for my own game project: http://universumwar.com/ It will be used in the game and animated scenes. As always critique, advices and comments are welcome!
I've done this armor as part of a personal project and even though it's not gonna end up anywhere other than my portfolio, I wanted to show some retopology skills as well. This is how I decided to retopologize it The problem is that with all those hard angles I would have to make a lot of hard edges and seams and it…
Update: Hey guys, trying my hand at doing some hard surface armor, after reading Afisher's tutorial and Gav's Swordmaster book. Figured I'd post what I have so far and get some opinions.
Hey all, I'm just wondering how most concept artists (or character artists who concept out their own stuff) go about coming up with the right clothes/armor for their characters? Do you start with ideas you like from other characters? For clothing, do you look through fashion magazines for interesting ideas?