I don't know about poly boost toolkit. Seems to be a pretty old script that isn't supported anymore. But good to know it exist since i asked for something like that in another thread recently. Either way f2 isn't the only thing that makes this workflow better in Blender imo. Ther's a couple other things. I use another…
Blendermarket Gumroad Baya is a Blender tool that generate Maya source file (.ma) inside Blender. * Baya is a quick way to exchange data with other artists who might use Maya * You can iterate quickly when you work with Maya oriented game engine exporters by quickly generating Maya source and exporting using Maya…
@Maddog4america I'd recommend holding off on the big "workflow-changing" addons for the first while. Most of their value comes from how they change workflows, rather than how they create workflows, which means you'll get more out of them if you dive into the vanilla Blender experience first. I made the mistake of getting…
Well, I wouldn't get too excited about ditching Modo. I'd just learn Blender in addition to Modo. You get the best of both worlds. Blender's come a long way, for sure, and it's nice to learn it and keep it handy. It has some darn-handy tools (like this one above). But: * Its overcrowding UI (originally just a temporary UI…
Hi, I have written an addon to Blender that allows baking all sorts of maps using xNormal as the external renderer directly from within Blender. Maybe it is just me being workflow fanatic, but I found for myself that switching between the two applications was somewhat interrupting, time consuming and quite annoying when…
I recall there were some rumors they were going to do some scripted option or something. I have some older version and it's best hand painting soft I ever used . Still use my ancient Painter license just because there is an obscure blender 2.5 addon that reads 32 bit depth buffer from uncompressed Painter riff files. But…
Also some new games' SDKs/modding tools are a bit of a crippled joke these days. Serious Sam 3 BFE is a nice example of such a game. It won't even let you export their stock skeletons for rigging and reference. WTF Also not all Valve games are proper for modding. Left4Dead 2 for example, has a BROKEN addons menu, broken…
Good idea! Definitely solves some problems we face. But for such a niche tool thats doing a very specific thing, i would prefer it for it to be an addon for my dcc software rather than a standalone tool. Do you have any plans on that?