Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
@IacopoAntonelli unfortunately not the building is entirely empty it consists of the walls only. The only thing in the level is the blueprint and the basic floor that loads with the starter project. The bit about construction script only being called at the start of game is whats confusing me, i was under the impression…
I wish, But me and 3D we are in a divorce, maybe will find back to eachother, but right now.. . Since the last job (which i was a level designer, not even a 3D artist at for the past 2 years) I was let go after a long time of sickeness. It kind of put me in a depression. Doing and seeing 3D has been hard asf.
So setting aside the fact that he doesn't know how his own technology works or games are made... If it did control and generate things every frame at the geometry level that would be impressive from a technical standpoint. However similar questions come to mind as any other art: how do you keep it consistent and prevent it…
I've been implementing my own com server for max (going through mxs can be a bit of a faff :) ) to add addition dev tools anyway it paid dividends straight away helping to get a better algorithm for find what in or not in a polygon not matter what the depth or heirarchy. now onto how to deal with intersections, my brain…
Hello, I was hoping i could get some answers in here; I was watching this livestream : https://www.youtube.com/watch?v=F-AFNe-gtZg&t=490s&ab_channel=JaredChavez min 3:43 and for the baking he's only using one low poly mesh, yet he has multiple high polys for the baking, How does this work? Shouldn't there be the same…