Making a new thread so the texture one can stay textures and this one can stay models Now that I have gotten many helpful responses on my other thread, I now have questions about MODELS. I found this book that goes over creature modeling from the person that worked on the King Kong movie in 2005,…
Did a little maxscript for both dimetric and isometric "squashed" (30° and 35.264) from OP mel script. Then adjusting the camera FOV seems to be the easiest way to get the sprite size you want. It's kinda tricky to get the perfect 2.1 tiled shape tho.--isometric--settings for 118*60 sprites( --create cam myCam = Freecamera…
This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…
I know in some games, limiting the frame rate to 60 fps for example, can cause it to dip below 60 fps more often than it would if it was uncapped, or capped at a higher number.
Hello everyone! My name is Daniel Grimaldi, and I'm an illustrator from Venezuela with over 5 years of experience.I do character design and coloring for comics. I'm available for new projects!My rates for character design are:- 60$ for lines and colors- 40$ for line art.My rates for comic coloring are:-$45 per full-color…