The combination of hdmi/display port holes seems to differ a lot but you should get at least 3 - probably 4. Worst case you buy some new cables. I'm not actually sure on the pcie power connectors for those so you want to make sure you have support for those on your PSU You'll certainly see a performance improvement -if you…
I'm in my mid thirties and been working in the gaming industry for 10+ years now at three very different game dev studios and I've never noticed anyone who looks over the age of 40 :p I think it's partly down to 'big' gaming studios still being relatively young, I guess for anyone who has worked in the industry for 30+…
https://www.artstation.com/artwork/4N51K1 This Playable level is running at 1440p - 40 Frames per second on a RTX 2080 on Epic Scalability Setting. (Unreal Engine 5.3) Over the last 3 months I have been working on this playable level as both an optimization and environment design exercice, learning all the intricacies of…
I dunno, its still hybrid technology, so you're still lugging around a gas engine that isn't working for the first 40 (projected) miles. If they ditched it and worked on pure electric how far can they go. I travel about 40-50 miles round trip every day if I don't make any stops. America is a big place and spread out, I…
Hello, I'm trying to accomplish this glossy (varnished) wood material in 3ds Max 2014, and is I chose to incorporate the nails in the texture (I now regret this however, but I was a complete beginner when I made that decision). This means I need to have different values for these two types of areas. It worked well as a…
I think another part of the problem here is that there are simply too few jobs available which makes the impact of layoffs worse. Environment artist for example is probably the most numerous type of modeling job there is and yet there's only a few dozen jobs posted nationwide at any given point. Thats pretty rough to have…
Its a very broad spread and I would remove the Sherman tank and forklift - they bring down the overall quality of your portfolio. The value of specializing is directly proportional to the number of people you work with, but your kind of generalist is totally viable in a small ads studio (assuming such places still exist).…
Our industry is unique in that experienced professionals don't always branch out to start independent studios and remain rooted to their current studio long term taking on additional work to stay relevant because redundancies owing to lack of work are commonplace. This is more the case at studios that have stability…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly: * 40 sci-fi buildings (1 model each + simple animation loop)…
With edge padding., dependent upon use case I'll aim for the most minimal space possible between each shell border that won't generate errors especially for complex hard surface UV layouts albeit UDIMs as well. Which initially I've in mind for a specific prop or part/s thereof to be viewed at close distances e.g. FPV…