Hey everyone, I had a project years ago that was pimped on Polycount from my indie team, Parasytic Moon call Dissonance. In 2004, I flew out Marko Djuerjevic (SixMoreVodka) from Germany to bring the world we were creating to life. I am now looking to sell most of the original drawings that were created for that project.…
nick2730: You don't need to colorise the mask, but you'll need to alter the value range of the existing mask depending on what needs to be yellow, and what needs to be blue. Quickest way would be to select what needs to be blue, and run a levels on it. Just move the bottom sliders. Blue would be (0 - 127), while yellow…
Environment Artist / World Modeller Contract - 12 Months Guildford, Surrey, UK Full-time On-site £109-149pd Our client is currently looking for a Environment Artist / World Modeller on a contract basis based in Surrey. The successful Environment Artist / World Modeller will be experienced in order to 'hit the ground…
There are basically two ways to create maps like glossiness and specular maps etc. Option 1) You type in the values numerical in Photoshop and then paint with that value. Most often this will be the case for parametric and percentage values which require a monochrome map. Say for instance you want to numerically create a…
Day 126 of my 360-days of art: 🪴 I experimented with several colour combinations for my previous logo design. 🪴 I attempted a new design using @KavuCreative tutorial as a guide, exploring various colour combinations. More to come tomorrow. Thank you for your time.
Hi I got a friend of mine to convert Xoliuls great viewport shader to work in Softimage XSI . Most of the features work but there a few things that dont ,this shader is provided as is and should be treated as an alpha version. If someone with some shader code knowledge would like to fix the bugs then that would be awesome…
lets go deeper. gamma 2.2 isn't actually a pow(color,2.2) function. the suggested way to convert to linear space is: "RGB = ((R'G'B' <= 0.03928) ? R'G'B' / 12.92 : pow((R'G'B' + 0.055) / 1.055, 2.4))" followed by "Luma = 0.2126 * R + 0.7152 * G + 0.0722 * B" The ' means prime, and implies that a color is in gamma space.…