Couldn't find a thread about this. This looks great and needs our support. 100 Hours of exclusive video training from the best artists in the world, for you to keep forever https://www.kickstarter.com/projects/1794375019/100-hours-the-ultimate-video-training-resource-for
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
Second Son is supposed to be around 120k for the main character http://www.gameranx.com/updates/id/21382/article/infamous-second-son-used-120-000-polygons-per-character/
Check it! Our very own Polycount ranks in at 17! Very nice! Start of the article - http://www.animationcareerreview.com/articles/top-100-animation-sites-you-need-know?page=0,0 Page polycount is one - http://www.animationcareerreview.com/articles/top-100-animation-sites-you-need-know?page=0,8
You're confusing profit with revenue. Revenue is what you get for the goods and labor you sell, which pays wages and costs. Profit is the money made beyond the value of your goods and labor. If my labor is worth $20 per widget and my material costs are $100 per widget, then the value of the good is $120. That's $100 for…
You can easily have 100 5k models and 100 2k texture sets. It will eat up a great amount of video memory, but most modern graphics cards should be able to handle this with ease. You wouldn't be able to make a full game like this, but I guess thats not the goal here. Once I worked on a project that had more than 100 8k…