just stumbled across this over at cgtalk. covers lighting in maya and mental ray over 6 diferent situations.. moonlight, candlelight and so on.. check it http://www.floze.org/
Peter K goes over an interesting work around to fix details that normally skew when baking normal maps Take a bolt for example, baked to a flat surface. The angle of the cage often skews the bolt, but not if you follow Peter's advice and insert a skewmesh into your baking process... 3dsmax…
This is my latest work. If you like it, please share the post and video. Thank you https://www.youtube.com/watch?v=hCZKx6k-lf4 https://www.youtube.com/watch?v=xMZ1fhECjMM
Hi guys, I'm interested in practicing to make a cyberpunk/future-esque environment, however, I haven't been able to run into too many resources covering a workflow for it. Are there any process videos that cover how to capture that kind world. I've noticed a reasonable amount of photobashing used in these pieces. Here are…
This needs more polycount love, saw this pop up on artstation the other week and have been following a lot of your guide in regards to adding thickness and believably to clothing. Awesome tutorial, cheers Seth!