looks pretty awesome. The spec doesn't seem to be doing much, could be the lighting? Have you played around with spec color, it can help bring out the grudge/oily film metal sometimes gets.
Spec in the hair is a little off imo. Work on a more contrasting spec map, and also get some normal details in there and it should look alot more convincing. Other than that, its looking really rad!
I know gloss as alpha of spec works fine for me but I haven't tried spec as alpha of diffuse. Assuming you've set the option correctly in ddo and have exported as a file format that supports alpha then it must be a bug.
Great Idea, and nice start. Bark texture looks a bit too white to me at the moment, i think the white should be coming from the spec and not the diffuse. Is it going to be diffuse only or will you be adding spec/normal as well?
it really isn't a waste, there might not be much to look at it but it makes all the difference as specular maps (in doom 3 particularly) seem to be extremely sensitive. but lowering the spec to 256 is perfectly acceptable depending on the amount of differing details in the spec map.
"It came from the shadows of the universe." - Scientist. Workshop file: (available soon) Preview: http://imgur.com/1OUncYk (available on the workshop soon) I used: - Photoshop CS6. - UV sheet from SG553. What I expect: - Accepted as a Military Spec or Industrial Spec weapon.
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
This is pretty cool man. Can we see your diffuse/spec maps? Right now it looks a little flat to me. Maybe add some variation in the spec map? I would love to see this in game.
yeah i run a sharpen after im done with the spec and everything else. I try to keep the diffuse maps, sort of lack luster when it comes to contrast as well. I get that and sharper details with the specs.
Ah, wow, that really just cleared everything up for me. Thanks! Another quick question though, do people still use spec maps? I still see people mention spec maps here and there.