Hi, Im 14 and I've wanted to make works of art, to be a concept artist, and make video games. But I have a big obstacle to overcome... I am turning away from my dream a bit, because I realize I am horrible at art. I have a wacom bamboo, and I have tried to make many things on it. All of which end up like something a 3 year…
TBH, I really enjoy the bus! I think it shows great texturing ability, and the ability to efficiently model in a low poly environment! If all of your portfolio pieces started being on this level, you can definitely land a JR job, if not higher with some practice! Ask yourself these questions: Where do I want to be 5yrs…
All good tips. As for the triangle fans at the corners (as opposed to the cylinders), they are fine like that in my book. The alternative would be very long thin triangles. Not that it matters a lot either way these days, just good practice. You can use these kind of bevels with face weighted normals (that you seem to be…
@dwgagner You`re right, and in general I would agree with you. But I think It all depends on your goal for this challenge. The goal of this challenge is to finish textured lowpoly model withing deadline and that is very important. Often when people are trying to do something better, but it is impossible because they still…
Practice practice practice. Books and tutorials are helpful but only get you so far, and has been debated here and elsewhere that they hinder you more than help you. I am currently a student learning game art and I constantly feel like I need to improve and come to these forums when I can to get input. I find that the more…
Hi, long time no post! I'm currently working on this AR-15 for practice, including internal parts to learn how the mechanics work. All modeling done in Max, bakes and renders in Marmoset.More attachments and texture updates soon!
This looks really good. For the general light and composition you are just going to have to practice, practice, practice. I actually enjoyed this video on the subject. https://youtu.be/jsN0LBgrj14 It's from the recent feudal japan environment challenge on artstation. The amount of poly's I would say push it a bit. If this…
Under no circumstance that I know of would you need UVs for a high poly in video game art. Are you saying you are multiplying the AO over the diffuse? If so that is incorrect when applying PBR practices. You should be following PBR. What program are you using to bake down your high poly to your low poly? xNormal? A cage is…
Nice job! I miss a lot of anatomical structure. I think you could really benefit by practice sculpting figures. The character looks floaty to me. The pose is weightless and there seems to be no physics with regards to stretching and pressure of the costume which misses volume. The structure and the physics is what helps…
mishin: Thanks! glad you like em. My process starts with just trying to figure out what I feel like painting. If I'm not careful I can spend more time looking at references than painting:poly142: After that I double the canvas size of the original image, keeping the image on the left hand side, and start laying down masses…