Concept artist/illustrator needed for creating art references for video game. -Artwork needs to be done in a painterly style with visible brush strokes. See attached images. -Opportunity of future work -Please present relevant artwork -unless given permission, do not join our discord as it is for fans. Gameplay…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
Hi there! I am having difficulty finding resources to generate a tiling mask that is non-uniform as the image below. I want to have an Omni-directional tiling pattern that has: * Varied Size of bricks * Varied Orientation * Non-uniform (breaks grid) Can anyone point me in the right direction?
Nice! A few notes: Glass material needs work. It's not looking like glass atm. Get some refraction in there. It also feels too dark atm. Barrel looks like a few low poly shapes with a random wood material slapped on. Cards can use some grunge and bending. The gun looks nice but the enviro its rendered in looks like not…
Grace? Me ? lol Ask anyone I work with, I'm not known for my grace! I'm known more for being too abarasive and honest or overthinking things. I personally think most folk under think things and need to be honest and to the point more, but I don't get to set policy. None of us like that stuff doesn't work as well as we…
So with vertex normals, when you try to shade a simple cone, you have to use a lot of geometry or a normal map. Because if you try to use just 1 vertex on top, the back side will not shade correctly. And if you use quads with a flat cylinder top, you get these hard smoothing edges from the tris. I know the simplest…
Hey guys, So I had a really slow Maya scene and be deleting the non deformer history it sped it up by alot... But what exactly is non deformer history/ what am I deleting thats making it so much faster?
The character system is a little weird. Basically we have a max of 4 material pages per creature. Each material gets base/spec/glow/tint @ 1024. These all get compressed down to 512 in-game (I imagine they'll be able to have them at their full res at some point down the road). None of these texture pages tile, so we have…
I spent 2-3 late hours yesterday trawling the boards, and the internet, trying to find a fix for this - I found a couple of threads here (Specifically this), but none seemed to be the silver bullet I was looking for. Please note, I'm trying to fix the floor first. I figure it'll be the same problem with the walls. Surely…
Time for another major visual update on the environment thus far! Have gone about two weeks since last and half of the project have gone now and had a progress presentation today at school so gonna share the results here aswell. More images and information can be seen at my project blog: http://contempgame.blogspot.se/ I…