Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
:poly142::poly121::poly142: :D :D :D :) THANK YOU MANNNNNNN / GURLLLL. You have no idea how much you have helped. For last 2 hours my brain is visualising that movie and im unable to work. :D
I've rendered out a load of Passes in Render Elements, Max, Mental Ray, so I can understand how they all 'fit' together. My A&D Level Specular pass shows information but the A&D Output Specular/A&D Raw Specular/Specular passes do not show any information. Why is this? If there's information in the level pass then wouldn't…
hey, basic usage is something like - junction <path to location where you want a folder mapped to> <path of the actual folder on disk> let's say you want to move your zbrush preference/user folder out of the original install location somewhere in c\:program files on the SSD to an existing folder d:\usr on your much bigger…
OWMYGOD ! This is soooooo cute and i rarely say something like this :D Tremendous job, putting this into my favorites - will be having a huge eye on this feed :D <3
More like, then you eventually realize that a mashup of cool pictures and nostalgic experiences doesn't magically create good gamedesign. :D Sorry, I just had to be that guy :D