Game ready models of Skateboards I made originally for a cyberpunk environment before updating the models and textures to work standalone. Inspired by playing a lot of Tony Hawks Pro Skater 1+2. Multiple variations of the boards have been made so the grip tape, deck graphics, trucks, and wheels can all be mixed and matched…
I get currently 20 days + all bank holidays(11) + day after thanksgiving, and the week after xmas(so far). All and all ~36, that's WAY more than i will ever use.
wow great work! seems like everyone is slowly converting to modo. is everythign rendered in modo? Quick question. For that coach you did. For that leather detail, all they all seperate pieces or are they all one mesh
Right that's what I meant pyrzern, just baking out all the different parts separately in a program like xnormal, then combining all the normal maps together, as opposed to baking all the parts in one go.
Played FC3 and thought all the weapons in the game were done right and hadn't lacked anything. so all in all you did an excellent job, props to you and any future assignments you work on
I have to say I think kotakus commenters are among the smartest, most intelligent and educated on all the game blogs/news sites out there. = they are not ALL idiots, ALL the time ^^ ...still pretty clueless though ^^
Thanks Chemo! Well, here it is. Final shots all nicely packed and shipped already. Thank you all for stopping by and your encouraging comments. Best of luck to you all! https://www.artstation.com/artwork/4rgzY
Can't rate it but stuff like all the wiretaps without requiring the proper legal stuff, detainment, searches, etc without going through a judge, all in all the removal of control instances from the whole process.
well, they all look plastic to me. and the specular is all too hot and yellow. the eyes look painted on too. i guess i just need to see them all in context? are the cinematics realtime or prerendered?