Yeah I agree, you could easily use vertex color instead. Not only that but you don't really need a UV channel just for color do you? Based on the engine your using you could just set the color of an entire model that way if the whole model is one flat color. Then you could bake AO into a different vertex color channel.…
I have a world position offset material that controls an object's vertex positions relative to camera position. I have a point light that does not interact correctly with that shader. ( Example when the vertex move, the point light does not follow the vertex positions.) I have another variation of the shader that will move…
I was talking with a friend recently, and an idea popped into my head but since programming or scripting is not my forte, I figured I would put it out to the public and see if anyone familiar with programming Maya (or similar design suites) would know if it is possible. Basically, the idea was for a transform widget-like…
Hey, I was looking for a better way to lock specific components in place and I ran across this on the maya help site: To lock vertices * In your scene, select the components you want to exclude from your transformation. * Select one of the transform tools. See Transform tools. * Do one of the following to lock an axis:* In…
Do you mean that you have a double sided piece of clothing, and that the weights on one side are different than the back side? quickest way to solve that which I know if is to select by vertex and apply weights by flood fill. Then you can smooth it afterwards if needed. This way you can make a vertex selection in wireframe…
I use same modelling techie as in this video https://youtu.be/3rlMzsBWtPY?t=130 But instead of shrink wrap I use "data transfer" to transfer vertex normals . It works perfectly well usually . You can do a rats nest of polygons and edges, super tiny and chaotic but once normals are transferred it's perfectly ok usually .…
So .OBJ is actually quite a dated format now, and alot of programs want to store information in it that it just wasn't designed for. Vertex colour is the best example of this. By default, .OBJ's do not store vertex colour. Zbrush actually has a hacky way to stick the colour information in the file, and then it knows how to…
different way to snap pivot to vertex; (Slighty edited version of this; http://www.scriptspot.com/3ds-max/affect-pivot-and-center-pivot) ( Try ( max snap toggle pt = pickpoint prompt:"Click to desired location." snap:#3d $.pivot = pt ) catch() max snap toggle ) added the max snap toggle at front and end so you dont have to…