This might absolutly help with the pinch problem.. A few pages in they talk about a similar problem. http://www.polycount.com/forum/showthread.php?t=56014
tried it in compatibility mode, tried just about everything on the various forums, all the recommended patches, fixes etc my vid card is a nvidia geforce GTX 560 Ti
So necro bumpish. Things came up. I have time now, I even have a down payment for them to start the manufacturing of the bike. I am also working with a local bike shop to get it up and running after Bombus gets done with the frame. Frame design attached. He uses American chromoly steel. Its based around a hardtail MTB…
Yes it's a definite improvement! For a bit more definition, try lowering the diffuse colour a bit to get more contrast between the highlights and the rest of the model. And a 3 point lighting setup will bring out the geometry that a singular light won't catch. So from your improved render I can already see on the light,…
Have a run through this thread, tons of great resources for learning how to make great topology. It'll take some time to learn, but you'll end up with the knowledge of how to tackle just about any shape you need. http://www.polycount.com/forum/showthread.php?t=56014 We also have some great learning resources here.…
@almighty_gir That is a cinematic type of workflow, therefore its not real-time. @JordanN Yeah, that was planned, every face is different :) https://s-media-cache-ak0.pinimg.com/564x/f6/19/22/f6192272061a96c3ac9906cc63f66f30.jpg https://s-media-cache-ak0.pinimg.com/564x/80/ed/8f/80ed8fdd67d1207815ed4ff78ce4add9.jpg