A few more tiling tutorials in the same vein, adding some more refinements... Matt Vainio's Texturing Tutorial http://www.twisted-strand.com/ut_tutorials/text_tut/index.html Peter Hajba's Power of the High Pass Filter http://www.3dgate.com/techniques/2001/010625/0625hajba.html Jeremy Birn's Fixing Lighting Irregulaties in…
Starting to lose abit of motivation whilst texturing it, I just feel like i'm lacking in the hand painting skills and not up to the quality i want, I know it's just practise. Here's my model in Sketchfab so far. Maybe I should try to learn substance painter, instead of painting in photoshop ?…
I totally understand you ! When I started to learn anatomy I tried to just keep drawing it but it was very hard for me and I couldnt remember things and also got problems with perspective. Then I jumped into zbrush and started sculpting anatomy especially heads since I liked that part the most. At start it was hard but the…
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Here is my final feedback in the form of a photoshop "paint-over". So the thinking behind my feedback was to give depth to your plants and moss but also unifying the colors a little bit. In the end I think a lot of it ends up being "whatever you think is better", I have a thing for trying to work in more earthy tones into…
I recommend this tutorial by luxology: http://www.luxology.com/store/06_real-time_assets/index.aspx I watched this when i tried out 301 back then. It covers sub-d modeling, texture baking etc. If i recall correctly, it shows how to set up custom hotkeys for modeling at the beginning, too. That being said, someone really…
Seems to be a bug that the exported image background's colour (when using a solid colour for the background rather than the sky) is off slightly. 282828 becomes 272727 on export. 060606 becomes 050505. e6e6e6 becomes e6e6e5... and yes, I remembered to disable camera grain (this time). Mid range values don't seem to change.…
stuff looks good, don't worry man about the detail thing, it looks like you always try to make everything equally polished, but thats not necessarily needed at all, many artists leave most of the image raw with broad strokes and then polish up the focal point with the final detail. You dont need to make everything equally…