If you'd care to actually read the thread there's a mixture of both sculpting and painting to generate normals and heightmaps. To say that it's bad practice to paint heights and normals in photoshop is simply not true. "Most studios" aren't triple-A studios, and don't have the money to pay for high-end art, or keep a game…
This is looking pretty cool. The sculpting on the turret is rather nice. For optimising the highpoly, my only though is to free up as much ram as possible (close everything but zbrush) before retrying. Another thought is perhaps making the welds on independent "cards" that surround the chassis + welded part, rather than…
Silo is pure modeling, with sculpting and uv mapping. No animation. Yes, very happy with it, and I've not really got into the sculpting yet. Nevercenter really listen to their userbase and add features (and bug fix) at a pretty impressive rate. $159 for this program alone is a great deal, but free updates for all 2.x…
In which industry? Because currently it looks like you are shooting for the arch vis industry. Which if that's the case YF_Sticks is right on track. Needs maybe one or two more environments and some really nice close ups of some interesting props. Major thing to look into is that the folds and material treatment looks…
I made a few adjustments to the brow and nose in Character Creator, then I brought the model into Blender to shape the eye socket and nose a little bit more, importing as a morph slider: My next step is to use either Blender or ZBrush to add more tree-dryad-like details to the dancer and then create a more stylized…
It's because humans weren't built to perceive from memory. We can recreate the world around us with an astute and profound accuracy if it's staring us in the face, but ask someone to draw a tree, and unless they keep it basic it will come out looking wonky. I think you're expecting yourself to crank out models that compare…
IMO Blender hands down. The 2.4x and 2.5x releases of it are really good, and it has overcome most of the shortcomings of the past. It does everything. Modeling Compositing Rendering Baking Animation Particles Sculpting (not the best, but it's improving by leaps and bounds) Python scripting etc... Modeling especially is…
I really like the concept, cool idea :) My thoughts: - The tail definitely needs to sit better with the flow of his back as DWalker mentioned. - The belt that loops down under the tail looks as though it's far too flush with the trousers; I would expect it to be angled between the tail and trousers if that makes sense. -…
Wow well there are certainly a lot of diverse opinions about this. Thanks for all the responses guys. I think the subject is very fascinating. When I think of game art, or art done for movies too, When you consider it inside the entire product, it loses is value somewhat. If you create an incredibly detailed and well done…
Ok, i've been looking at various ways of doing the crazy hair she has, and have come to three different directions: 1: Sculpt the hair in Zbrush using zsphere strands. 2: Sculpt in zbrush using high density model plus snakehook tool. 3: ignore hair in zbrush and go straight to photoshop with flat planes on the haid for…